[This is preliminary documentation and is subject to change.]

The NavmeshTileBuildData type exposes the following methods.

Methods

 Public

 Protected
 Instance

 Static
 Declared

 Inherited
 XNA Framework Only

 .NET Compact Framework Only

 MemberDescription
Dispose()()()()
Disposes of all resources and marks the object as disposed.
Finalize()()()()
Destructor
(Overrides Object..::..Finalize()()()().)
GetConnAreas(array<Byte>[]()[][])
Returns a copy of the areas for off-mesh connections.
GetConnDirs(array<Byte>[]()[][])
Returns a copy of the direction flags for off-mesh connections.
GetConnFlags(array<UInt16>[]()[][])
Returns a copy of the user-defined flags for off-mesh connections.
GetConnRadii(array<Single>[]()[][])
Returns a copy of the radii for off-mesh connections.
GetConnUserIds(array<UInt32>[]()[][])
The user-defined ids for off-mesh connections.
GetConnVerts(array<Vector3>[]()[][])
Returns a copy of the off-mesh connection vertices.
GetDetailMeshes(array<UInt32>[]()[][])
Returns a copy of the sub-mesh data for the detail mesh.
GetDetailTris(array<Byte>[]()[][])
Returns a copy of the triangle/flag data for the detail mesh.
GetDetailVerts(array<Vector3>[]()[][])
Returns a copy of the vertex data for the detail mesh.
GetPolyAreas(array<Byte>[]()[][])
Returns a copy of the area for each polygon.
GetPolyFlags(array<UInt16>[]()[][])
Returns a copy of the user-defined flags for each polygon.
GetPolys(array<UInt16>[]()[][])
Returns a copy of polygon and neighbor information.
GetPolyVerts(array<UInt16>[]()[][])
Returns a copy of the vertex information for each polygon.
LoadBase(Int32, Int32, Int32, UInt32, Vector3, Vector3, Single, Single, Single, Single, Single, Boolean)
Load the base configuration.
LoadConns(array<Vector3>[]()[][], array<Single>[]()[][], array<Byte>[]()[][], array<Byte>[]()[][], array<UInt16>[]()[][], array<UInt32>[]()[][], Int32)
Load the off-mesh connection data.
LoadDetail(array<Vector3>[]()[][], Int32, array<Byte>[]()[][], Int32, array<UInt32>[]()[][], Int32)
Load the detail mesh data.
LoadPolys(array<UInt16>[]()[][], Int32, array<UInt16>[]()[][], array<UInt16>[]()[][], array<Byte>[]()[][], Int32)
Load the polygon data.

See Also