[This is preliminary documentation and is subject to change.]

Append an arrow.

Namespace: org.critterai.u3d
Assembly: cai-util-u3d (in cai-util-u3d.dll) Version: 0.5.0.0 (0.5.0.0)

Syntax

         
 C#  Visual Basic  Visual C++ 
public static void AppendArrow(
	Vector3 pointA,
	Vector3 pointB,
	float headScaleA,
	float headScaleB
)
Public Shared Sub AppendArrow ( _
	pointA As Vector3, _
	pointB As Vector3, _
	headScaleA As Single, _
	headScaleB As Single _
)
public:
static void AppendArrow(
	Vector3 pointA, 
	Vector3 pointB, 
	float headScaleA, 
	float headScaleB
)

Parameters

pointA
Vector3
Endpoint A.
pointB
Vector3
Endpoint B.
headScaleA
Single
The scale of endpoint A arrow head. (Or zero for no head.)
headScaleB
Single
The scale of the endpoint B arrow head.(Or zero for no head.)

See Also