[This is preliminary documentation and is subject to change.]

Load a navigation mesh from data created from the GetSerializedMesh()()()() method.

Namespace: org.critterai.nav.u3d
Assembly: cai-nav-u3d (in cai-nav-u3d.dll) Version: 0.4.0.0 (0.4.0.0)

Syntax

         
 C#  Visual Basic  Visual C++ 
NavStatus Load(
	byte[] serializedMesh,
	NavmeshBuildInfo buildConfig
)
Function Load ( _
	serializedMesh As Byte(), _
	buildConfig As NavmeshBuildInfo _
) As NavStatus
NavStatus Load(
	array<unsigned char>^ serializedMesh, 
	NavmeshBuildInfo^ buildConfig
)

Parameters

serializedMesh
array<Byte>[]()[][]
The serialized mesh.
buildConfig
NavmeshBuildInfo
The build information. (Optional)

Return Value

The NavStatus flags for the operation.

See Also