[This is preliminary documentation and is subject to change.]
Represents the data buffer for a navigation mesh tile.
Namespace: org.critterai.navAssembly: cai-nav (in cai-nav.dll) Version: 0.4.0.0 (0.4.0.0)
Syntax
| C# | Visual Basic | Visual C++ |
public sealed class NavmeshTileData
Public NotInheritable Class NavmeshTileData
public ref class NavmeshTileData sealed
Members
| All Members | Constructors | Properties | Methods |
| Member | Description | |
|---|---|---|
| NavmeshTileData()()()() | Initializes a new instance of the NavmeshTileData class | |
| Create(array<Byte>[]()[][]) |
Creates tile data from a serialized data created by GetData()()()().
| |
| Create(NavmeshTileBuildData) |
Create tile data from the provided build data.
| |
| Finalize()()()() |
Destructor
(Overrides Object..::..Finalize()()()().) | |
| GetData()()()() |
Gets a serialized copy of the tile's data buffer.
| |
| GetHeader()()()() |
Gets the tile header.
| |
| GetHeader(array<Byte>[]()[][], NavmeshTileHeader%) |
Gets the tile header from the raw tile data.
| |
| IsOwned |
True if the memory for the buffer is managed by another object.
| |
| Size |
The size of the data buffer.
|
Remarks
Represents a fully built tile, ready to be add to a tiled Navmesh. This is the unabstracted tile.