[This is preliminary documentation and is subject to change.]

The context for an input build. (Editor Only)

Namespace: org.critterai.nmbuild.u3d.editor
Assembly: cai-nmbuild-u3d-editor (in cai-nmbuild-u3d-editor.dll) Version: 0.4.0.0 (0.4.0.0)

Syntax

         
 C#  Visual Basic  Visual C++ 
public class InputBuildContext : UnityBuildContext
Public Class InputBuildContext _
	Inherits UnityBuildContext
public ref class InputBuildContext : public UnityBuildContext

Members

               
 All Members  Constructors   Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
InputBuildContext(ISceneQuery, InputBuildOption)
Construction.
areas
The area associated with each component in components.
components
The components included in the input build.
connCompiler
The connection compiler used to add connections.
geomCompiler
The geometry compiler used to add geometry.
GetFromScene<(Of <<'(T>)>>)()()()()
Gets components of the specified type using the scene query.
info
Input build information.
Load(Component)
Loads a component into the components list.
Load(array<Component>[]()[][])
Loads the components into the components list.
LoadFromScene<(Of <<'(T>)>>)()()()()
Loads all components of the specified type into the components list, using the scene query.
Options
Input build options.
processors
The processors to run during the NMGen build.

Inheritance Hierarchy

System..::..Object
  org.critterai.nmgen..::..BuildContext
    org.critterai.nmbuild.u3d.editor..::..UnityBuildContext
      org.critterai.nmbuild.u3d.editor..::..InputBuildContext

See Also