[This is preliminary documentation and is subject to change.]

Load the off-mesh connection data.

Namespace: org.critterai.nav
Assembly: cai-nav (in cai-nav.dll) Version: 0.4.0.0 (0.4.0.0)

Syntax

         
 C#  Visual Basic  Visual C++ 
public bool LoadConns(
	Vector3[] connVerts,
	float[] connRadii,
	byte[] connDirs,
	byte[] connAreas,
	ushort[] connFlags,
	uint[] connUserIds,
	int connCount
)
Public Function LoadConns ( _
	connVerts As Vector3(), _
	connRadii As Single(), _
	connDirs As Byte(), _
	connAreas As Byte(), _
	connFlags As UShort(), _
	connUserIds As UInteger(), _
	connCount As Integer _
) As Boolean
public:
bool LoadConns(
	array<Vector3>^ connVerts, 
	array<float>^ connRadii, 
	array<unsigned char>^ connDirs, 
	array<unsigned char>^ connAreas, 
	array<unsigned short>^ connFlags, 
	array<unsigned int>^ connUserIds, 
	int connCount
)

Parameters

connVerts
array<Vector3>[]()[][]
The connection vertices
connRadii
array<Single>[]()[][]
Connection radii.
connDirs
array<Byte>[]()[][]
Connection direction data.
connAreas
array<Byte>[]()[][]
Connection areas.
connFlags
array<UInt16>[]()[][]
Connection flags.
connUserIds
array<UInt32>[]()[][]
Connection user ids.
connCount
Int32
The number of connections.

Return Value

True if the load succeeded.

See Also